Bazaram | Fedar | Winza, Lecatha | Bazam/Questadors(Humans) | The country is a democracy, and run by "The Elect", who is a presidential figure. The current Elect is Ninzo Lyrith, a rich and charismatic wine plantation owner. | Wine, Art, Livestock | Deovynis | A France/Italy/Spain-like nation, famous for, growing fine wine grapes, and enjoying art and leisure in the extreme. Bazaram is inhabited by a diverse population, but is mainly home to humans, dwarves, and halflings. Bullfighting and dueling are popular in the area. |
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Burza | Thumanir | Mithmenora, Kryek | Burzala (Black Metal Ice Elves) | Sovereign Trithozem Freiwald - Dictatorial Monarchy | Black Magic | Krythos | Home exclusively to the Burzala - Black Metal Ice Elves, living in the icy extreme North. The residents are cruel and evil, and the land is unforgiving. |
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Cil-Nidian | Cilcintar | Dreghein, Marbur | Aurala(Ice Elves) | Sovereigna Leiella Snowgem - Monarchy | Fish, Timber, Furs | Boreala | Home of the Quen-Vala Precursors, Ice Elves. They intermingle somewhat with the Burzala, but are more friendly, though still arrogant. They live in Ice Castles. |
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Darkova | Kurzidel | Kanin, Wexenshar | Hema(Human Gypsies), Supernaturals | Count Zarovon Destrada, Dictatorial Ruler | Furs, Timber, Woodwork, Alchemical Products | Destrada, Mallezeus, Ovra, Omna | A gothic, horror-themed region covered in eternal fog and dark, foreboding forests. [[The Canids]] roam these lands, often crossing the border to [[Slyvaria]] to hunt. While Canids are Wolfmen by default, certain Canids are said to be responsible for producing true lycanthopes in the region. There is a large population of Gypsy-like folk in the region known as Hema(Human Gypsies). |
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Drelren | Sarhain | Zalizan, Alurnia | Drel (Thauma Wizards) | The Cabalix Gematra School of Magic | Magical knowledge, timber | Hidabra | A Kingdom that is run by Wizards known as "Thaumas", who study magic and wear facepaint. An ethnic population known as "The Drel" are inherent sorcerers who branched off from Vindralas. |
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Fardesia/Eru | Jartha | Fimpur, Tirgal | Kyarans(Tiger People), Eruna(Humans) | Monarchy - King Kilev Jalibar (Kyaran) | Spices, exotic oils and herbs, rugs, drugs | The Elemental Gods(Eruna), Agnozix(Kyarans) | A diverse, India-like region ruled primarily by Kyaran tiger people. It is an area of contention, where humans called the Eruna also claim rights to the Kingdom, and called it "Eru" |
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Ilseleth | Thalon | Mathilatya, Raven Gorge | Hrurek(Bugbears, Orcs), Giants, Cyclopeans | Tribal Warlords, largely uncivilized | Hunting trophies, furs, timber | Zarkutha, Darsim | A mountainous region full of various giants and dangerous monsters. Largely uncivilized and a hunting grounds for bold adventurers |
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Keth | Osirion | Alfarion, Illhallas | Kethyns(Hobgoblin Elves), Hrurek(Bugbears) | Monarchy, King Farod Tusk | Gold, Silver, Copper, Timber, Diamonds, Crystals, Livestock | Darsim | A society of Prussian-like military Cavalier culture, led by the opulent King Farod Tusk. Orange-skinned hobgoblin elves with a rich culture |
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Nar | Arafeign | Drachan, Ceremantha | Narins(Humans), Fey | Religious Monarchy, King Oathur Valindore | Timber, Livestock, Farm Crops | The Celestial Gods | An Arthurian-type fairytale human society with a variety of Fey creatures and strong moral values. Ruled by a class of Unicorn-riding Paladins |
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Nezan | Unzad | Nul, Adira | Nezins(Humans) | Figurehead Monarchy,Raja Rark Jalim, he is merely a facade for the rulership of The Shadim crime syndicate. | Handmade products, Oils and Spices, Contraband | Azemzes, Yokklu | Known as the headquarters of the powerful organized crime syndicate, the Shadim, Considered a risky place to visit. The main inhabitants of Nezan are organized criminals. It is a Persian-Style desert society |
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Ockagiru | Ioratan, Gulde(Twin Capitals) | Kinzargin, Torakar | Cyclanese(Humanoid Cyclopeans) | The Twin Emperors- Emperor Mhandra Ombba , Emperor Eknu Ombba | Weapons, Rice, Bamboo, | Zarkutha | An oriental society of Cyclopeans similar to feudal Japan. |
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Rharzhur | Konkris | Shelk, Sefra | Ceratoths(Rhino People), Makama(Tall Humans), Kamadons(Lizard People) | Monarchy, King Trag Rampen(Official King of the Ceratoths). The Makamas and Kamadons recognize the King, but have their own Tribal Leaders | Fish, Ivory, Jungle Products | Brutong, Azemzes, The Ylls | A land of jungles, swamps, and savannas. Home of a society of giant jungle Witch-Doctors, Lizard People, and Rhino People, it is an exotic environment that is largely unsettled |
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Sepolis | Ikessa | Disapris, Ferlor | Emkas(Ice Dwarves), Sphen(Penguin People), Duggins(Halflings) | Tribal Chief, Chief Lonolo Bazokka (Emka Dwarves) | Fish | Luthea, Krythos | A frozen land of Antarctica-like tundra. Rarely visited, it is inhabited by frost giants, Eskimo-like Dwarves, Penguin People, ice creatures, etc. |
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Shadarea | Nemezon | Lostar, Fogdel | Drazoviels(Tieflings), Hema(Human Gypsies), Canids | Monarchy, Raja Meze Dromic | Tourism, Gambling | Deovynis, Hidabra, Kursifer | A gambling capital where there is a large population of thief guilds. A tourist destination famous for decadence |
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Sylvaria | Moonbark | Highnest, Twigdel | Canids, Eglin, Fey, Sylvan Humanoids | Meritocracy, Alphis Rolfe, Canid Alpha | Hunting game, Nature products | Ylls, Evraveth, The Elemental Gods | A deep forested land of redwood-like trees inhabited by a number of Slyvan woodland creatures that have developed into into humanoid forms. They are hostile toward those who attempt to civilize the land. |
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Tharthix | Domis | Arthen(Atotha), Ardessa | Tharthens(Humans), Dorsibians(Aquatic Human Hybrids) | Democracy, Imperator Skaligas | Produce, Fish, Sporting and Weapons, Wine, Fruit, Artwork, Technology | Deovynis | A nation with a Greco-Roman culture of Gladiator Arenas and democratic ideals, run by Imperator Skalligas. To the North, an Island known as Atotha is the seat, and is an advanced culture similar to Atlantis, with a large population of Mer-people. The are known for inventing advanced mechanical Artificer technology, with a Steampunk aesthetic. The Majority of the nation is human or demi-human, but many races intermingle. |
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Umar | Temar | Felle, Amyrion | Igtor(Humans), Magnuris(Dwarves), Quen-Vala(Elves), Ygdarians(Gnolls and Ophidians) | Theocratic Alliance, The Quenian Nations | Livestock, Agricultural Products, Fish(Coastal) | Quenna, Ygg, Sseth | Similar in climate to Peru, and shares cultural similarities with Ancient Egypt, the Middle East, Inca and Olmec civilizations on Earth. Considered a holy land and cradle of civilization |
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Usharbh | Deepcastle | Jalentha, Cossix | Usharbua(Kuo-Toa and Sahuagins) | Military-Industrial Stratocracy, Admiral Sarcoda | Fish and Ocean Products, Boats and Sea Vessels | Dag | An Island of Dagan Seafarers who build ships an hunt large seamonsters as a cultural tradition. There are a variety of diverse oceanic races. This group is known as the Usharbhua (Mer-people) |
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Vindralas | Corazinth | Overk, Jalta | Vindrals(Humans) | Monarchy, King Var Veknis | Timber, Agriculture, Livestock, Furs, | Zov, Hidabra | a Viking-style Kingdom that is a mixing pot of human races. Home of proud berserker warriors who value valiant battle |
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Zirhir | Starhammer | Barrowloch, Burntrock | Zhirthyr(Dwarves), Tumblelock(Halflings) | Monarchy, King Altha Lodethrone | Metal, Forged Items, Lock Mechanisms and Vaults, Magnetic Items | Oredin, Hetallis | An industrial nation, and the residents are known for their hard work and incredible precision. Zirhir has been populated by Dwarves and Halflings as long as anyone can remember. The abundant mountains in the area are full of many kinds of ore, and the metalworking and forges. Tumblelock (Halflings) are considered the best locksmiths and vault builders in the land |
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