Realms

The Realms of the Myriad are equivalent to countries, kingdoms or empires. In most cases, they correspond to a facet of the planet geographically. The most Earth-like of the worlds in the Myriad, Icosa, known terrestrially as Myricosa, is the central setting for the majority of adventures. The Realms of Myricosa are 20 in number and are as follows:

Realms of Myricosa

KingdomCapitalMajor CitiesPrimary ResidentsRuler/GovernmentExportsPrimary Gods/ReligionsBrief DescriptionImage
BazaramFedarWinza, LecathaBazam/Questadors(Humans)The country is a democracy, and run by "The Elect", who is a presidential figure. The current Elect is Ninzo Lyrith, a rich and charismatic wine plantation owner.Wine, Art, LivestockDeovynisA France/Italy/Spain-like nation, famous for, growing fine wine grapes, and enjoying art and leisure in the extreme. Bazaram is inhabited by a diverse population, but is mainly home to humans, dwarves, and halflings. Bullfighting and dueling are popular in the area.
Bazaram
BurzaThumanirMithmenora, KryekBurzala (Black Metal Ice Elves)Sovereign Trithozem Freiwald - Dictatorial MonarchyBlack MagicKrythosHome exclusively to the Burzala - Black Metal Ice Elves, living in the icy extreme North. The residents are cruel and evil, and the land is unforgiving.
Burza
Cil-NidianCilcintarDreghein, MarburAurala(Ice Elves)Sovereigna Leiella Snowgem - MonarchyFish, Timber, FursBorealaHome of the Quen-Vala Precursors, Ice Elves. They intermingle somewhat with the Burzala, but are more friendly, though still arrogant. They live in Ice Castles.
Cil-Nidian
DarkovaKurzidel Kanin, WexensharHema(Human Gypsies), SupernaturalsCount Zarovon Destrada, Dictatorial RulerFurs, Timber, Woodwork, Alchemical ProductsDestrada, Mallezeus, Ovra, OmnaA gothic, horror-themed region covered in eternal fog and dark, foreboding forests. [[The Canids]] roam these lands, often crossing the border to [[Slyvaria]] to hunt. While Canids are Wolfmen by default, certain Canids are said to be responsible for producing true lycanthopes in the region. There is a large population of Gypsy-like folk in the region known as Hema(Human Gypsies).
Darkova
DrelrenSarhainZalizan, AlurniaDrel (Thauma Wizards)The Cabalix Gematra School of MagicMagical knowledge, timberHidabraA Kingdom that is run by Wizards known as "Thaumas", who study magic and wear facepaint. An ethnic population known as "The Drel" are inherent sorcerers who branched off from Vindralas.
Drelren
Fardesia/EruJarthaFimpur, TirgalKyarans(Tiger People), Eruna(Humans)Monarchy - King Kilev Jalibar (Kyaran)Spices, exotic oils and herbs, rugs, drugsThe Elemental Gods(Eruna), Agnozix(Kyarans)A diverse, India-like region ruled primarily by Kyaran tiger people. It is an area of contention, where humans called the Eruna also claim rights to the Kingdom, and called it "Eru"
Fardesia
IlselethThalonMathilatya, Raven GorgeHrurek(Bugbears, Orcs), Giants, CyclopeansTribal Warlords, largely uncivilizedHunting trophies, furs, timberZarkutha, DarsimA mountainous region full of various giants and dangerous monsters. Largely uncivilized and a hunting grounds for bold adventurers
Ilseleth
KethOsirionAlfarion, IllhallasKethyns(Hobgoblin Elves), Hrurek(Bugbears)Monarchy, King Farod TuskGold, Silver, Copper, Timber, Diamonds, Crystals, LivestockDarsimA society of Prussian-like military Cavalier culture, led by the opulent King Farod Tusk. Orange-skinned hobgoblin elves with a rich culture
Keth
NarArafeignDrachan, CeremanthaNarins(Humans), FeyReligious Monarchy, King Oathur ValindoreTimber, Livestock, Farm CropsThe Celestial GodsAn Arthurian-type fairytale human society with a variety of Fey creatures and strong moral values. Ruled by a class of Unicorn-riding Paladins
Nar
NezanUnzadNul, AdiraNezins(Humans)Figurehead Monarchy,Raja Rark Jalim, he is merely a facade for the rulership of The Shadim crime syndicate. Handmade products, Oils and Spices, ContrabandAzemzes, YokkluKnown as the headquarters of the powerful organized crime syndicate, the Shadim, Considered a risky place to visit. The main inhabitants of Nezan are organized criminals. It is a Persian-Style desert society
Nezan
OckagiruIoratan, Gulde(Twin Capitals)Kinzargin, TorakarCyclanese(Humanoid Cyclopeans)The Twin Emperors- Emperor Mhandra Ombba , Emperor Eknu OmbbaWeapons, Rice, Bamboo, ZarkuthaAn oriental society of Cyclopeans similar to feudal Japan.
Ockagiru
RharzhurKonkrisShelk, SefraCeratoths(Rhino People), Makama(Tall Humans), Kamadons(Lizard People)Monarchy, King Trag Rampen(Official King of the Ceratoths). The Makamas and Kamadons recognize the King, but have their own Tribal LeadersFish, Ivory, Jungle ProductsBrutong, Azemzes, The YllsA land of jungles, swamps, and savannas. Home of a society of giant jungle Witch-Doctors, Lizard People, and Rhino People, it is an exotic environment that is largely unsettled
Rharzhur
SepolisIkessaDisapris, FerlorEmkas(Ice Dwarves), Sphen(Penguin People), Duggins(Halflings)Tribal Chief, Chief Lonolo Bazokka (Emka Dwarves)FishLuthea, KrythosA frozen land of Antarctica-like tundra. Rarely visited, it is inhabited by frost giants, Eskimo-like Dwarves, Penguin People, ice creatures, etc.
Sepolis
ShadareaNemezonLostar, FogdelDrazoviels(Tieflings), Hema(Human Gypsies), CanidsMonarchy, Raja Meze DromicTourism, GamblingDeovynis, Hidabra, KursiferA gambling capital where there is a large population of thief guilds. A tourist destination famous for decadence
Shadarea
SylvariaMoonbarkHighnest, TwigdelCanids, Eglin, Fey, Sylvan HumanoidsMeritocracy, Alphis Rolfe, Canid AlphaHunting game, Nature productsYlls, Evraveth, The Elemental GodsA deep forested land of redwood-like trees inhabited by a number of Slyvan woodland creatures that have developed into into humanoid forms. They are hostile toward those who attempt to civilize the land.
Sylvaria
TharthixDomisArthen(Atotha), ArdessaTharthens(Humans), Dorsibians(Aquatic Human Hybrids)Democracy, Imperator SkaligasProduce, Fish, Sporting and Weapons, Wine, Fruit, Artwork, TechnologyDeovynisA nation with a Greco-Roman culture of Gladiator Arenas and democratic ideals, run by Imperator Skalligas. To the North, an Island known as Atotha is the seat, and is an advanced culture similar to Atlantis, with a large population of Mer-people. The are known for inventing advanced mechanical Artificer technology, with a Steampunk aesthetic. The Majority of the nation is human or demi-human, but many races intermingle.
Tharthix
UmarTemarFelle, AmyrionIgtor(Humans), Magnuris(Dwarves), Quen-Vala(Elves), Ygdarians(Gnolls and Ophidians)Theocratic Alliance, The Quenian NationsLivestock, Agricultural Products, Fish(Coastal)Quenna, Ygg, SsethSimilar in climate to Peru, and shares cultural similarities with Ancient Egypt, the Middle East, Inca and Olmec civilizations on Earth. Considered a holy land and cradle of civilization
Umar
UsharbhDeepcastleJalentha, CossixUsharbua(Kuo-Toa and Sahuagins)Military-Industrial Stratocracy, Admiral SarcodaFish and Ocean Products, Boats and Sea VesselsDagAn Island of Dagan Seafarers who build ships an hunt large seamonsters as a cultural tradition. There are a variety of diverse oceanic races. This group is known as the Usharbhua (Mer-people)
Usharbh
VindralasCorazinthOverk, JaltaVindrals(Humans)Monarchy, King Var VeknisTimber, Agriculture, Livestock, Furs, Zov, Hidabraa Viking-style Kingdom that is a mixing pot of human races. Home of proud berserker warriors who value valiant battle
Vindralas
ZirhirStarhammerBarrowloch, BurntrockZhirthyr(Dwarves), Tumblelock(Halflings)Monarchy, King Altha LodethroneMetal, Forged Items, Lock Mechanisms and Vaults, Magnetic ItemsOredin, HetallisAn industrial nation, and the residents are known for their hard work and incredible precision. Zirhir has been populated by Dwarves and Halflings as long as anyone can remember. The abundant mountains in the area are full of many kinds of ore, and the metalworking and forges. Tumblelock (Halflings) are considered the best locksmiths and vault builders in the land
Zirhir