Unique species and Groups

NamePrimary HabitatPrimary DeitiesDefining CharacteristicsPrimary SettlementsGroup AffiliationsAvatar Image
Altains(Elk People)Cloudtop Forest, Deep ForestsEvraveth, ArbynrElk-like features, Cloven HoovesTwigdel, Sylvaria Cervids, AurochiansAltains: Elk People
Annak(Giant Dwarves)Volcanic MountainsQuenna, Oredin, HetallisLarge Size, 6 Fingers, Double Rows of Teeth, Smithing Expertise. A rare genetic anomoly of Dwarf speciesWaset, Felle, Amyrion, UmarMagnuris (Dwarves), Zirthir(Dwarves)Annak:Giant Dwarves
Aurala(Snow Elves)Frozen Northern LandsBoreala, KrythosPale White to Light-Blue Skin, Pointed Ears, Glossy Black EyesCilsintar, Cil-NideanQuen Vala (Elves), Burzala(Northern Ice Elves), Ekmas(Southern Ice Dwarves)Aurala: Northern Snow Elves
Aurochians(Ox People)Cloudtop Forest, Deep Forests, Bazaram Plains and Labyrinths, Tharthix LabyrinthsEvraveth, Arbynr, OxzabalixStrong, Humanoid Bulls/Oxes. MinotaursTapta, SylvariaAltains, Eglin, Canids, Oxzabalix Cultists, Aurochians:Ox People
Bastethi(Cat People)Umaran Deserts and Cities, Fardesian CitiesQuenna, Scorpia, AgnozixTabaxi Humanoid Cat Species, with ancient Egyptian StylingEloris, UmarTabaxi, Quenians, Fardesians, KyaransBastethi:Cat People
Brachians(Crab People)Coastal Beaches and Underwater CitiesDag, KrythosLarge Humanoid crabs with giant pinchers. Typically very low intelligenceThe Crabsands, NarThulus, Usharbua, DarsibiansBrachians:Crab People
Bryophites(Moss People)Cloudtop Forest, Deep ForestsVorzithul, Evraveth, Arbynr, Sentient humanoid moss peopleLichenrock, SylvariaThe Bry Witches, Bryophites:Moss People
Burzala(Northern Ice Elves)"Blackmetal Elves"Frozen Northern LandsKrythosTransparent, Icy skin with blue veins, glossy black or red eyes, pointed ears, fond of wearing spiked black leather and bonesThumanir, BurzaBlackpath Wizards of Drelren, Aurala SnowelvesBurzala:Blackmetal Ice Elves
Canids(Wolf People)Cloudtop Forest, Deep Forests, Shadarea, DarkovaOpza, Ovra, ArbynrHumanoid Wolves, often wearing red cloaks. Some are capable of ShapeshiftingMoonbark, SylvariaLycanids, Werewolves, Vampires, HemaCanids:Wolf People
Capryns(Dwarf Satyrs)Mountainous regions and Cities, UmarQuenna, Deovynis, OxzabalixDwarf Satyrs with goat legs and hooves, often excelling in performing arts, often hedonistic in natureAmyrion, UmarMagnuris, Magmyr, AlpyrCapryns:Dwarf Satyrs
Ceratoths(Rhino People)Savannas, plains and Jungles of RharzurDarsim, BrutongStout humanoid Rhinos with thick skin and a militaristic societyKonkris, RharzurKamadons(Lizard Men), Makama(Jungle Ogres)Ceratoths:Rhino People
Cyclanese(Cyclops People)Bamboo forests of OckagiruZarkuthaLarge humanoids with a central eye, that have a Japanese Fuedal-style society. High instance of TwinsGulde, OckagiruCyclops, Beholders, Zarkuthans. Enemies of KethynsCyclanese:Cyclops People
Denizovans(Cave Dwellers)Primitive cave and subterranean tunnels, the Darsayn MountainsElemental GodsPrimitive Cave Dwellers with Neanderthal Features and rudimentary toolsMathilatya, IlselethGiants and Grendels of IlselethDenizovans:Cave Dwellers
Dorsibians(Aquatic Human Hybrids)Ocean and Coastal Cities of Tharthix and AtothaDag, GalasephAn advanced civilization of aquatic humans with gills and fish-like features. They are based on mythic AtlanteansArthen, AtothaTharthens, Usharbuah, Zhirthyr Dorsibians:Aquatic Human Hybrids
Drazoviels(Tieflings)Casinos and resorts of ShadareaHidabra, KursiferA tiefling race with horns and infernal bloodlinesNemezon, ShadareaThe Hema, The Shadim, Canids and gamblersDrazoviels:Tieflings
Eglesh(Avian People)Cloudtop Forest, Deep Forests and MountainsArbynyr, EvravethA blanket term for the Avian Humanoid races, which include Eagle-folk, Crow-folk, Owl-Folk, Hummingbird-Folk, and moreHighnest, Cloudtop ForestSylvan species of Cloudtop ForestEglesh:Avian People
Emkas(Southern Ice Dwarves)The Frozen Poles, primarily SepolisBoreala, Dag, KrythosEskimo-like dwarves who are expert ice fishersIkessa, SepolisThe Sphen(Penguin People)Emkas:Southern Ice Dwarves
Eruna(Humans)The forests of FardesiaGazzilda, the Inner GodsAn eastern Indian style culture who were overthrown by the Kyarans of Fardesia, and seek to reclaim itThe Kingdom of Eru(Fardesia), exile rebelsEnemies of the Kyarans and HemaEruna:Humans
Gnovik(Gnomes)Isolated mountains and hillsElemental GodsShort, stout folk with tendecies to be isolated nature wizards. Rarely encountered, and often reclusive hermitsHermits who are rarely involved in civilized societiesFey, may be helpful toward lost travelers and druids/rangersGnovik:Gnomes
Hema(Human Gypsies)Caravans in Darkova and ShadareaHidabra, KursiferHuman Gypsies who practice folk magic and are very superstitiousKanin, Darkova, Caravans in Darkova and ShadareaFey, Spirits, Canids, Werewolves, Vampires, GhostsHema:Human Gypsies
Hrurek(Bugbears)KethDarsimBugbears with orange to brown fur. Aggressive and macho, with an emphasis on militaryNel-Did, KethKethyns, Nel-Sindeans, Khangols, Enemies of the CyclaneseHrurek:Bugbears
Igtor(Humans)UmarQuennaDesert Humans who have a cultural similar to a cross between Peruvian and Egyptian societies. Master architects and engineersTemar, UmarQuenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi, PhrynidsIgtor:Humans
Jub GoblinsUmar, The Jub JungleBrutongSmall ape-like goblins with greyish green skin, pointy ears and fangsThe Jub Jungle, Wylere, Nel-Sinde, sometimes enslaved by various culturesJub Orcs, WylereansJub Goblins
Jub OrcsUmar, The Jub JungleBrutongLarge brutish humanoids with greyish green skin, pointy ears, fangs, and tusks. Appear as a humanoid cross between a giant gorilla and a boar The Jub Jungle, Wylere, Nel-SindeJub Orcs, WylereansJub Orcs
Kamadons(Lizard People)Jungles and Swamps, RharzurYagvaPrimitive Jungle Dwellers with an emphasis on hunting. The Bloodglades, the Rosha Jungle, Rharzur, The Jub JungleMakama, Seratoths, Jub Orcs, WylereansKamadons:Lizard People
Karg(Desert Ogres)Umar, The JaglandsScorpia, YggLarge brutes who are often thin and have jutting features. Usually of very low intelligence. Opportunistic ScavengersDesert Nomads in the Umaran Desert, sometimes enslaved by YgdariansYgdarians, Scorth HalflingsKarg:Desert Ogres
Kethyns(Hobgoblin Elves)KethDarsimCivilized Hobgoblin/Elf Hybrids, usually with orange skin and hair. Have an advanced society with a strong military and revere electricityDominant in Keth, capital in OsirionHrurek, Nel-Sindeans, Khangols, Enemies of the CyclaneseKethyns:Hobgoblin Elves
Khangols(Hobgoblin Barbarians)Umar, The Obsidian DesertDarsim, ChaxorA warrior barbarian horde related to the Kethyns historically. Expert mounted warriors and nomadsKhanistan, Imyhadile, Western UmarKethyns, QueniansKhangols:Hobgoblin Barbarians
Kobalteans(Blue Kobolds)The Basala Caves, Umar, Flailsnail VillageKobexBlue subterranean Kobolds who worship the Dragon KobexThe Basala Caves, UmarQuarites(Enemies)Kobalteans:Blue Kobolds
Kreen(Giant Walking Locusts)The Salt Flats, The Kreenlands UmarInfestelesHuman-sized walking Locusts with a hive mind. Sometimes breed in a devastating plague. Related to Thri-KreenThe Salt Flats, The Kreenlands UmarQuenians/Scorth fear them as a menace and plagueKreen:Giant Walking Locusts
Kyarans(Tiger People)Western Fardesia, Forests and PlainsAgnozixLarge opulent tiger-people, ruling class of FardesiaJartha, FardesiaEnemies of the EruKyarans:Tiger People
Lom(Camel People)Umar, Desert Quenna, ScorpiaTall, walking camel folkTemar, Umar, Waset, UmarQuenians, Scorth, Bastethi, PhrynidsLom:Camel People
Magnuris(Dwarves)The Obsidian Desert, The Qurun Mountains, The Umaran DesertQuennaStout, swarthy Dwarves with a Quenian culture that values construction, mining, and hard work. Peruvian and Egyptian style clothingAmyrion, Umar Felle, Temar, WasetQuenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi, PhrynidsMagnuris:Dwarves
Makama(Jungle Ogres)The Rosha Jungle, RharzurBrutongGiant, dark-skinned jungle humanoids with a shamanistic cultureShelk, Sefra, BazaramCeratoths, KamadonsMakama:Jungle Ogres
Myceli(Myconids)Caverns and Deep ForestsThe Inner Gods, The Outer GodsHumanoid mushrooms, with a telepathic hive mind revolving around a central Myconid Father. Generally not aggressiveWorldwideSylvarians, Cavern Dwellers
Narin(Humans)Northern Myricosa, Nar, Vindralas, Tharthix, ZirhirThe Celestial GodsA fairytale European society with an Arthurian style and culture Arafeign, NarLawful Good Humanoids, Knights, and Clerics of the Celestial GodsNarin:Humans
Nel-Sindeans(Tusked Half-Orcs)The Western Jub JungleBrutongA half-orc society that bridges communication between the wild aggressive orcs of the Jub Jungle and other groups in Umar and KethNel-Sinde, Umar, Nel-Did, KethHrurek Bugbears, Jub Orcs and Goblins, WylereansNel-Sindeans:Tusked Half-Orcs
Ophidians(Snake People)Present throughout many cultures,, in a variety of forms, usually in Jungles, Deserts, and ForestsEmryean, SsethOphidian is a blanket term which generally describes Snakeblooded humanoids. Many are Yuan-Ti Purebloods, while some are more serpentine in appearanceWylere, Umar, The Rosha Jungle, The Cloudtop ForestKamadons, Tiquadarians, Jub Orcs and GoblinsOphidians:Snake People
Phrynids(Draconic Horned Lizard People)The Umaran Desert, The Qurun MountainsDegesh, Quenna, ScorpiaHumanoid Horned lizards who revere history, archaeology, and the Dragon Degesh. Friendly and intelligent scholars Elulune, UmarQuenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, BastethiPhrynids:Draconic Horned Lizard People
Quarites(Red Kobolds)The Basala Caves, UmarQuaroqRed subterranean Kobolds who worship the Dragon QuaroqThe Basala Caves, UmarKobalteans(Enemies)Quarites:Red Kobolds
Quen Vala(Volcano Elves)The Obsidian Desert, The Qurun Mountains, The Umaran DesertQuennaElves with pale white to light blue-grey skin. Descended from Northern Elves, they settled in the Qurun Mountains of Umar and were the founders of the Quenian Religion. Lawful Good generallyFelle, Umar, Amyrion, Temar, WasetQuenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi, PhrynidsQuen Vala:Volcano Elves
Questadors(Humans)The Forests and Plains of BazaramDeovynis, Oxzabalix, Quenna, Dag, A Spanish/Italian-style society with an emphasis on Conquistador and Matador archetypes. The Main inhabitants of BazaramFedar, BazaramTharthens, Zhirthyr, Tumblelock Halflings, CeratothsQuestadors:Humans
Rodinians(Rat People)Present worldwide, common in subterranean areas Arbynyr, Filithifane, PlagisictumSneaky rat people with a taste for garbage and filth. Many are opportunistic thieves, some are respectable in some environmentsAll environments, generally ostrasized by civilized folkSylvariansRodinians:Rat People
Sasken(Sasquatches)Deep unexplored forests and mountainsArbynr, EvravethLarge Bigfoot humanoids who dwell in the deep forests of Sylvaria. Rarely encountered by civilized folkThe Cloudtop Forest surrounding Bearvale and TwigdelSylvariansSasken:Sasquatches
Scorth(Halflings)The Umaran Desert, ScorpiaSmall, dark-skinned halflings who ride and breed giant scorpions. Nomadic desert water divinersTemar and Waset, UmarQueniansScorth:Halflings
Skod(Ash Goblins)The Obsidian DesertScorpia, YggSmall grey-skinned halflings who are masters of stealth. Common in the ash deserts of Umar, where they often work with Khangol ClansImyhadile, Umar, The Obsidian DesertKhangolsSkod:Ash Goblins
Sphen(Penguin People)Icy ocean environments, the polesDag, KrythosHumanoid Penguins who are expert fishermanFerlor, SepolisEkmasSphen:Penguin People
Ssethi(Cobra People)The Qurun MountainsSsethCobra-headed snake people with an evil and powerhungry natureYgdar, UmarYgdarians Ssethi:Cobra People
Tharthens(Humans)Northern Central UmarDeovynis, DagA Roman-Style society with a an advanced government and ties the Dorsibians of Atotha and a friendly rivalry with BazaramDomis, TharthixDorsibians, Narins, Bazaram QuestadorTharthens:Humans
Thulus(Squid People)Coastal and Underwater communitiesDagSquid-faced ocean dwelling humanoids. Generally non-verbal, telepathic communicators. Require ocean water regularlyEvraland, Tiquadar, Umar, Usharbh, AtothaCoastal fishing communities, Tiquadarians, DarsibiansThulus:Squid People
Tiquadarians(Sahuagins)Coastal and Underwater communitiesDagCoastal fish people who resemble the Creature from the black lagoon. Prevalent in northern Umar Tiquadar, UmarCoastal fishing communities, Thulus, DarsibiansTiquadarians:Sahuagins
Tumblelock(Halflings)Native to the Rodolian Hills of Zirhir, found worldwideOredin, HetallisClever halflings who excel at creating vaults and lock mechanisms. Famous locksmithsBarrowloch, ZirhirZhirthyr Dwarves, Business relationships worldwideTumblelock:Halflings
Veltari(Soulless Humans)The Hellhex Woods and Mistwoods of Shadarea and DarkovaMallezeus, KursiferEvil humans without souls who work for Vampires and other evil forcesKurzidel, DarkovaUndead of Darkova, Vampires and Werewolves, HemaVeltari:Soulless Humans
Vindrals(Humans)VindralasZovA Viking-themed society of human warriors and berserkers. Affiliated with the Thaumas of DrelrenCorazinth, VindralasThaumas of Drelren, Kethyns, HumansVindrals:Humans
Vrilithids(Subterraneans)Deep subterranean caverns, sometimes infilitrate the outer world through emissariesOuter GodsAlien aberrations related to mind flayers. Highly powerful and intelligent beings from another dimensionThe Center of the World, foreign dimensions of the outer godsTeoquon/Teocoatl, Gazzilda, Zarkutha, Ygg, Mallezeus
Vrilithids:Subterraneans
Wylereans(Snake People)The Jub JungleEmryeanA Yuan-Ti serpent society in the Jub JungleWylere, Umar, the Jub JungleTiquadarians, Jub Orcs and Goblins, Nel-SindeansWylereans:Snake People
Ygdarians(Desert Gnolls)The Obsidian Desert, The Qurun MountainsYgg, Sseth, MallezeusA evil and destructive society of Gnolls with Ancient Egyptian Flavor. Hell-bent on destroying the forces of law and goodYgdar, UmarSsethi, Enemies of the QueniansYgdarians:Desert Gnolls
Zarkuthans(Cyclanese Variants)The Bamboo Forests and rice fields of Ockagiru and IlselethZarkuthaA genetic anomaly in Cyclanese society characterized by a Beholder-like head and magic affinityIoratan, Gulde, OckagiruCyclaneseZarkuthans:Cyclanese Variants
Zhirthyr(Dwarves)Native to the mountains of Zirhir, present throughout the worldOredin, HetallisDwarves who are master metallurgists and experts with magnetismStarhammer, ZirhirThe Tumblelock, close industrial affiliations, business interests worldwideZhirthyr:Dwarves