Altains(Elk People) | Cloudtop Forest, Deep Forests | Evraveth, Arbynr | Elk-like features, Cloven Hooves | Twigdel, Sylvaria | Cervids, Aurochians |  |
Annak(Giant Dwarves) | Volcanic Mountains | Quenna, Oredin, Hetallis | Large Size, 6 Fingers, Double Rows of Teeth, Smithing Expertise. A rare genetic anomoly of Dwarf species | Waset, Felle, Amyrion, Umar | Magnuris (Dwarves), Zirthir(Dwarves) |  |
Aurala(Snow Elves) | Frozen Northern Lands | Boreala, Krythos | Pale White to Light-Blue Skin, Pointed Ears, Glossy Black Eyes | Cilsintar, Cil-Nidean | Quen Vala (Elves), Burzala(Northern Ice Elves), Ekmas(Southern Ice Dwarves) |  |
Aurochians(Ox People) | Cloudtop Forest, Deep Forests, Bazaram Plains and Labyrinths, Tharthix Labyrinths | Evraveth, Arbynr, Oxzabalix | Strong, Humanoid Bulls/Oxes. Minotaurs | Tapta, Sylvaria | Altains, Eglin, Canids, Oxzabalix Cultists, |  |
Bastethi(Cat People) | Umaran Deserts and Cities, Fardesian Cities | Quenna, Scorpia, Agnozix | Tabaxi Humanoid Cat Species, with ancient Egyptian Styling | Eloris, Umar | Tabaxi, Quenians, Fardesians, Kyarans |  |
Brachians(Crab People) | Coastal Beaches and Underwater Cities | Dag, Krythos | Large Humanoid crabs with giant pinchers. Typically very low intelligence | The Crabsands, Nar | Thulus, Usharbua, Darsibians |  |
Bryophites(Moss People) | Cloudtop Forest, Deep Forests | Vorzithul, Evraveth, Arbynr, | Sentient humanoid moss people | Lichenrock, Sylvaria | The Bry Witches, |  |
Burzala(Northern Ice Elves)"Blackmetal Elves" | Frozen Northern Lands | Krythos | Transparent, Icy skin with blue veins, glossy black or red eyes, pointed ears, fond of wearing spiked black leather and bones | Thumanir, Burza | Blackpath Wizards of Drelren, Aurala Snowelves |  |
Canids(Wolf People) | Cloudtop Forest, Deep Forests, Shadarea, Darkova | Opza, Ovra, Arbynr | Humanoid Wolves, often wearing red cloaks. Some are capable of Shapeshifting | Moonbark, Sylvaria | Lycanids, Werewolves, Vampires, Hema |  |
Capryns(Dwarf Satyrs) | Mountainous regions and Cities, Umar | Quenna, Deovynis, Oxzabalix | Dwarf Satyrs with goat legs and hooves, often excelling in performing arts, often hedonistic in nature | Amyrion, Umar | Magnuris, Magmyr, Alpyr |  |
Ceratoths(Rhino People) | Savannas, plains and Jungles of Rharzur | Darsim, Brutong | Stout humanoid Rhinos with thick skin and a militaristic society | Konkris, Rharzur | Kamadons(Lizard Men), Makama(Jungle Ogres) |  |
Cyclanese(Cyclops People) | Bamboo forests of Ockagiru | Zarkutha | Large humanoids with a central eye, that have a Japanese Fuedal-style society. High instance of Twins | Gulde, Ockagiru | Cyclops, Beholders, Zarkuthans. Enemies of Kethyns |  |
Denizovans(Cave Dwellers) | Primitive cave and subterranean tunnels, the Darsayn Mountains | Elemental Gods | Primitive Cave Dwellers with Neanderthal Features and rudimentary tools | Mathilatya, Ilseleth | Giants and Grendels of Ilseleth |  |
Dorsibians(Aquatic Human Hybrids) | Ocean and Coastal Cities of Tharthix and Atotha | Dag, Galaseph | An advanced civilization of aquatic humans with gills and fish-like features. They are based on mythic Atlanteans | Arthen, Atotha | Tharthens, Usharbuah, Zhirthyr |  |
Drazoviels(Tieflings) | Casinos and resorts of Shadarea | Hidabra, Kursifer | A tiefling race with horns and infernal bloodlines | Nemezon, Shadarea | The Hema, The Shadim, Canids and gamblers |  |
Eglesh(Avian People) | Cloudtop Forest, Deep Forests and Mountains | Arbynyr, Evraveth | A blanket term for the Avian Humanoid races, which include Eagle-folk, Crow-folk, Owl-Folk, Hummingbird-Folk, and more | Highnest, Cloudtop Forest | Sylvan species of Cloudtop Forest |  |
Emkas(Southern Ice Dwarves) | The Frozen Poles, primarily Sepolis | Boreala, Dag, Krythos | Eskimo-like dwarves who are expert ice fishers | Ikessa, Sepolis | The Sphen(Penguin People) |  |
Eruna(Humans) | The forests of Fardesia | Gazzilda, the Inner Gods | An eastern Indian style culture who were overthrown by the Kyarans of Fardesia, and seek to reclaim it | The Kingdom of Eru(Fardesia), exile rebels | Enemies of the Kyarans and Hema |  |
Gnovik(Gnomes) | Isolated mountains and hills | Elemental Gods | Short, stout folk with tendecies to be isolated nature wizards. Rarely encountered, and often reclusive hermits | Hermits who are rarely involved in civilized societies | Fey, may be helpful toward lost travelers and druids/rangers |  |
Hema(Human Gypsies) | Caravans in Darkova and Shadarea | Hidabra, Kursifer | Human Gypsies who practice folk magic and are very superstitious | Kanin, Darkova, Caravans in Darkova and Shadarea | Fey, Spirits, Canids, Werewolves, Vampires, Ghosts |  |
Hrurek(Bugbears) | Keth | Darsim | Bugbears with orange to brown fur. Aggressive and macho, with an emphasis on military | Nel-Did, Keth | Kethyns, Nel-Sindeans, Khangols, Enemies of the Cyclanese |  |
Igtor(Humans) | Umar | Quenna | Desert Humans who have a cultural similar to a cross between Peruvian and Egyptian societies. Master architects and engineers | Temar, Umar | Quenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi, Phrynids |  |
Jub Goblins | Umar, The Jub Jungle | Brutong | Small ape-like goblins with greyish green skin, pointy ears and fangs | The Jub Jungle, Wylere, Nel-Sinde, sometimes enslaved by various cultures | Jub Orcs, Wylereans |  |
Jub Orcs | Umar, The Jub Jungle | Brutong | Large brutish humanoids with greyish green skin, pointy ears, fangs, and tusks. Appear as a humanoid cross between a giant gorilla and a boar | The Jub Jungle, Wylere, Nel-Sinde | Jub Orcs, Wylereans |  |
Kamadons(Lizard People) | Jungles and Swamps, Rharzur | Yagva | Primitive Jungle Dwellers with an emphasis on hunting. | The Bloodglades, the Rosha Jungle, Rharzur, The Jub Jungle | Makama, Seratoths, Jub Orcs, Wylereans |  |
Karg(Desert Ogres) | Umar, The Jaglands | Scorpia, Ygg | Large brutes who are often thin and have jutting features. Usually of very low intelligence. Opportunistic Scavengers | Desert Nomads in the Umaran Desert, sometimes enslaved by Ygdarians | Ygdarians, Scorth Halflings |  |
Kethyns(Hobgoblin Elves) | Keth | Darsim | Civilized Hobgoblin/Elf Hybrids, usually with orange skin and hair. Have an advanced society with a strong military and revere electricity | Dominant in Keth, capital in Osirion | Hrurek, Nel-Sindeans, Khangols, Enemies of the Cyclanese |  |
Khangols(Hobgoblin Barbarians) | Umar, The Obsidian Desert | Darsim, Chaxor | A warrior barbarian horde related to the Kethyns historically. Expert mounted warriors and nomads | Khanistan, Imyhadile, Western Umar | Kethyns, Quenians |  |
Kobalteans(Blue Kobolds) | The Basala Caves, Umar, Flailsnail Village | Kobex | Blue subterranean Kobolds who worship the Dragon Kobex | The Basala Caves, Umar | Quarites(Enemies) |  |
Kreen(Giant Walking Locusts) | The Salt Flats, The Kreenlands Umar | Infesteles | Human-sized walking Locusts with a hive mind. Sometimes breed in a devastating plague. Related to Thri-Kreen | The Salt Flats, The Kreenlands Umar | Quenians/Scorth fear them as a menace and plague |  |
Kyarans(Tiger People) | Western Fardesia, Forests and Plains | Agnozix | Large opulent tiger-people, ruling class of Fardesia | Jartha, Fardesia | Enemies of the Eru |  |
Lom(Camel People) | Umar, Desert | Quenna, Scorpia | Tall, walking camel folk | Temar, Umar, Waset, Umar | Quenians, Scorth, Bastethi, Phrynids |  |
Magnuris(Dwarves) | The Obsidian Desert, The Qurun Mountains, The Umaran Desert | Quenna | Stout, swarthy Dwarves with a Quenian culture that values construction, mining, and hard work. Peruvian and Egyptian style clothing | Amyrion, Umar Felle, Temar, Waset | Quenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi, Phrynids |  |
Makama(Jungle Ogres) | The Rosha Jungle, Rharzur | Brutong | Giant, dark-skinned jungle humanoids with a shamanistic culture | Shelk, Sefra, Bazaram | Ceratoths, Kamadons |  |
Myceli(Myconids) | Caverns and Deep Forests | The Inner Gods, The Outer Gods | Humanoid mushrooms, with a telepathic hive mind revolving around a central Myconid Father. Generally not aggressive | Worldwide | Sylvarians, Cavern Dwellers |  |
Narin(Humans) | Northern Myricosa, Nar, Vindralas, Tharthix, Zirhir | The Celestial Gods | A fairytale European society with an Arthurian style and culture | Arafeign, Nar | Lawful Good Humanoids, Knights, and Clerics of the Celestial Gods |  |
Nel-Sindeans(Tusked Half-Orcs) | The Western Jub Jungle | Brutong | A half-orc society that bridges communication between the wild aggressive orcs of the Jub Jungle and other groups in Umar and Keth | Nel-Sinde, Umar, Nel-Did, Keth | Hrurek Bugbears, Jub Orcs and Goblins, Wylereans |  |
Ophidians(Snake People) | Present throughout many cultures,, in a variety of forms, usually in Jungles, Deserts, and Forests | Emryean, Sseth | Ophidian is a blanket term which generally describes Snakeblooded humanoids. Many are Yuan-Ti Purebloods, while some are more serpentine in appearance | Wylere, Umar, The Rosha Jungle, The Cloudtop Forest | Kamadons, Tiquadarians, Jub Orcs and Goblins |  |
Phrynids(Draconic Horned Lizard People) | The Umaran Desert, The Qurun Mountains | Degesh, Quenna, Scorpia | Humanoid Horned lizards who revere history, archaeology, and the Dragon Degesh. Friendly and intelligent scholars | Elulune, Umar | Quenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi |  |
Quarites(Red Kobolds) | The Basala Caves, Umar | Quaroq | Red subterranean Kobolds who worship the Dragon Quaroq | The Basala Caves, Umar | Kobalteans(Enemies) |  |
Quen Vala(Volcano Elves) | The Obsidian Desert, The Qurun Mountains, The Umaran Desert | Quenna | Elves with pale white to light blue-grey skin. Descended from Northern Elves, they settled in the Qurun Mountains of Umar and were the founders of the Quenian Religion. Lawful Good generally | Felle, Umar, Amyrion, Temar, Waset | Quenians: Magnuris Dwarves, Quen-Vala Elves, Scorth Halflings, Lom, Bastethi, Phrynids |  |
Questadors(Humans) | The Forests and Plains of Bazaram | Deovynis, Oxzabalix, Quenna, Dag, | A Spanish/Italian-style society with an emphasis on Conquistador and Matador archetypes. The Main inhabitants of Bazaram | Fedar, Bazaram | Tharthens, Zhirthyr, Tumblelock Halflings, Ceratoths |  |
Rodinians(Rat People) | Present worldwide, common in subterranean areas | Arbynyr, Filithifane, Plagisictum | Sneaky rat people with a taste for garbage and filth. Many are opportunistic thieves, some are respectable in some environments | All environments, generally ostrasized by civilized folk | Sylvarians |  |
Sasken(Sasquatches) | Deep unexplored forests and mountains | Arbynr, Evraveth | Large Bigfoot humanoids who dwell in the deep forests of Sylvaria. Rarely encountered by civilized folk | The Cloudtop Forest surrounding Bearvale and Twigdel | Sylvarians |  |
Scorth(Halflings) | The Umaran Desert, | Scorpia | Small, dark-skinned halflings who ride and breed giant scorpions. Nomadic desert water diviners | Temar and Waset, Umar | Quenians |  |
Skod(Ash Goblins) | The Obsidian Desert | Scorpia, Ygg | Small grey-skinned halflings who are masters of stealth. Common in the ash deserts of Umar, where they often work with Khangol Clans | Imyhadile, Umar, The Obsidian Desert | Khangols |  |
Sphen(Penguin People) | Icy ocean environments, the poles | Dag, Krythos | Humanoid Penguins who are expert fisherman | Ferlor, Sepolis | Ekmas |  |
Ssethi(Cobra People) | The Qurun Mountains | Sseth | Cobra-headed snake people with an evil and powerhungry nature | Ygdar, Umar | Ygdarians |  |
Tharthens(Humans) | Northern Central Umar | Deovynis, Dag | A Roman-Style society with a an advanced government and ties the Dorsibians of Atotha and a friendly rivalry with Bazaram | Domis, Tharthix | Dorsibians, Narins, Bazaram Questador |  |
Thulus(Squid People) | Coastal and Underwater communities | Dag | Squid-faced ocean dwelling humanoids. Generally non-verbal, telepathic communicators. Require ocean water regularly | Evraland, Tiquadar, Umar, Usharbh, Atotha | Coastal fishing communities, Tiquadarians, Darsibians |  |
Tiquadarians(Sahuagins) | Coastal and Underwater communities | Dag | Coastal fish people who resemble the Creature from the black lagoon. Prevalent in northern Umar | Tiquadar, Umar | Coastal fishing communities, Thulus, Darsibians |  |
Tumblelock(Halflings) | Native to the Rodolian Hills of Zirhir, found worldwide | Oredin, Hetallis | Clever halflings who excel at creating vaults and lock mechanisms. Famous locksmiths | Barrowloch, Zirhir | Zhirthyr Dwarves, Business relationships worldwide |  |
Veltari(Soulless Humans) | The Hellhex Woods and Mistwoods of Shadarea and Darkova | Mallezeus, Kursifer | Evil humans without souls who work for Vampires and other evil forces | Kurzidel, Darkova | Undead of Darkova, Vampires and Werewolves, Hema |  |
Vindrals(Humans) | Vindralas | Zov | A Viking-themed society of human warriors and berserkers. Affiliated with the Thaumas of Drelren | Corazinth, Vindralas | Thaumas of Drelren, Kethyns, Humans |  |
Vrilithids(Subterraneans) | Deep subterranean caverns, sometimes infilitrate the outer world through emissaries | Outer Gods | Alien aberrations related to mind flayers. Highly powerful and intelligent beings from another dimension | The Center of the World, foreign dimensions of the outer gods | Teoquon/Teocoatl, Gazzilda, Zarkutha, Ygg, Mallezeus |
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Wylereans(Snake People) | The Jub Jungle | Emryean | A Yuan-Ti serpent society in the Jub Jungle | Wylere, Umar, the Jub Jungle | Tiquadarians, Jub Orcs and Goblins, Nel-Sindeans |  |
Ygdarians(Desert Gnolls) | The Obsidian Desert, The Qurun Mountains | Ygg, Sseth, Mallezeus | A evil and destructive society of Gnolls with Ancient Egyptian Flavor. Hell-bent on destroying the forces of law and good | Ygdar, Umar | Ssethi, Enemies of the Quenians |  |
Zarkuthans(Cyclanese Variants) | The Bamboo Forests and rice fields of Ockagiru and Ilseleth | Zarkutha | A genetic anomaly in Cyclanese society characterized by a Beholder-like head and magic affinity | Ioratan, Gulde, Ockagiru | Cyclanese |  |
Zhirthyr(Dwarves) | Native to the mountains of Zirhir, present throughout the world | Oredin, Hetallis | Dwarves who are master metallurgists and experts with magnetism | Starhammer, Zirhir | The Tumblelock, close industrial affiliations, business interests worldwide |  |